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GRB SUX? We Need New Grb!!!

Mon Jul 30, 2012 10:52 am by russell0659

GRB has become so boring, and with the know cheats and exploits is by no means fair.

I propose i completely redo GRB with Harder Mobs and more GRB Points. Maybe even A Quest that gives GRB Points. Some Rare Items that only drop in GRB. And Some more Guild Stuff.


What you think? Tell Me Here!

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Sat Jul 07, 2012 6:53 pm by russell0659




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Suggestion for pvp

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Aqua
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Post  BoullyKolben Fri Dec 02, 2011 6:53 pm

I think what do the pvp more balanced will be better and more funny for both sides. Gang bang become boring for the darks and be killed all the time become boring for the lights.

Do a 15 vs 20 idk...... cuz actually now the Darks are killing and winning all the pvp´s cuz is impossible win the pvp for those lights.

Now in the pvp exist a big difference of number of ppl. So pass some dark ppl to light side or idk

I know what is a stupid idea ( for darks ) for lights this idea is necessary.... A lot of lights dont want pvp more or leave the pvp cuz they got ganged.

In light side exist a lot of ppl but only like the 20% are pvpers

In dark side exist a lot of ppl and a lot of pvper



Sorry for do this stupid suggestion but tell me what you think.
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Post  Aqua Fri Dec 02, 2011 7:46 pm

well i think a good suggestion for pvp is to lower the defense in gears because rec nubs + debuff lapis + summon = boring as hell pvp. and the only way to get "ranked" now is naked pvp, which i highly rather not rely on since it is for me like killing a lvl 1 nub and dieing, and then getting a kill. no effort needed lol ppl could just stand there and leech for a while etc, and ive noticed that when there is "naked pvp" a bunch of ppl wanna pvp all the sudden. Easy kills is boring imo nd ppl should work for it
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Post  Venom Sat Dec 03, 2011 5:27 am

in response to Aqua's moan towards naked pvp, the only real problem i think is the shields... i want ti to be lvl 1 shields.. otherwise you can get easily 200 str 250 abs outta that, + the 100 abs of enchanting Surprised
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Post  russell0659 Sat Dec 03, 2011 12:10 pm

I agree with aqua, I recently increased defence in some classes to equlize them, When i should have deducted from the others. Im look at this issue now. Post you comments please. Your comments help me make a dession.
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Post  Aqua Sat Dec 03, 2011 4:32 pm

[GS]Venom wrote:in response to Aqua's moan towards naked pvp, the only real problem i think is the shields... i want ti to be lvl 1 shields.. otherwise you can get easily 200 str 250 abs outta that, + the 100 abs of enchanting Surprised
lol just sayin it gets boring sometimes when the only way to get decent kills is pvp event which is a event ^^;now if we could get as much kills in naked pvp as in normal pvp that would be awesome Very Happy
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Post  Venom Sun Dec 04, 2011 4:59 am

well i think lowering damage somehow would help.... i mean if your not a fighter/def/priest you can get hit 10k on right ele, and a 30k behemoth, players surely shouldn't hit 30k on each other Surprised
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Post  Aqua Sun Dec 04, 2011 12:29 pm

another suggestion is if the defence is going to be lowered, then people will die faster and priests will have less time to heal quickly w/ recovery, so u could decrease the casting time for recovery or you could increase the amount it heals by
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Post  Venom Sun Dec 04, 2011 1:23 pm

yh that would work Surprised find it bizzarre how anybody can make a priest/orc that can tank a faction and still heal enough o.o
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Post  ynridr Mon Dec 05, 2011 3:12 am

russell0659 wrote:I agree with aqua, I recently increased defence in some classes to equlize them, When i should have deducted from the others. Im look at this issue now. Post you comments please. Your comments help me make a dession.

Russell i did some calculation with current shadow gear (without orange stats).
SKnight/SWarrior set alone without shield would have 1000 def & 570 resist and additional 250 rec and 140 luck which makes their def becomes 1250.
Shealer/Sghost set have 1200 def & 1200 resist, and additional 250 wis which makes their resist become 1450.
SRouge/Shunter set on the other hand only have 690 def & 621 resist, only get additional 250 luck, which give no additional def or resist.


I agree with your plan to increase def in some classes (which i believe is for ranger/assassin & archer/hunter) but i think u also consider the stats u gave on the gear, like SK/SW gear got 250 rec + 140 luck but SR/Shunt only got 250 luck.

In my opinion u could do something else for better pvp. Take out the knockout noss, concentration noss, sharpshooter noss, and grape icecream (same effect as knockout noss) from the server, so we could use the benefit from dex & luck stats on gear. I mean what's the point of having luck on gear if we always could get 95% crit hit rate. And what's the point of having like 2,4k dex (i've tried once) if ppl with 1k dex still could hit u often. Those noss kinda make the nature stats build of ranger/assassin & archer/hunter kinda useless.
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Post  Doofi/Smoke Mon Dec 05, 2011 4:14 am

the last part u said about the nosses is wrong because the dex and luck from gear are still very usefull and important. Ofc u still can hit some times with the noss bug when u got a good build ppl will miss u like hell and besides the luck is very important still cause it increases ur critts and the chance of not getting critt dmg (not only havin critt hits) u realy need to look deeper if u speak about dex and luc. The noss are mostly for new player important to lvl up and things like that. I dissagree in that point but i agree that the hunter/assa archer/ranger classes need a gear upgrade or the orc/prie/mage/pagan/deff/guard/warr/fighter a stat decrease. But in my opinion ranger/assa need a upgrade cause atm u still can hit very much or nearly to much. And if now the def would be decreased u will hit again much harder and thats realy to much!

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Post  ynridr Mon Dec 05, 2011 5:00 am

Yes those nosses really usefull for lvling up, so that's what should be figure out, the stats on the gear or the nosses.

I've played long enough on OS as ranger,and here again as ranger too to speak about dex & luck. Yes it's true that luck increase ur crit & chance not getting crit dmage. But once u reach particular point in luck, str play bigger role in giving higher crit dmage. And for not getting crit dmg, knockout noss already lessen that possibility.
Dex, as i said b4, i've tried myself. 2,4k dex and i still taking hit often.
Dex suppose to be 1 of few ways ranger/sin/archer/hunter to survive longer in pvp, but it doesnt seem like that with concentration noss.

Dont forget about 6 slot on the shield which give fight/def/warr/guard more stats and their att skill mostly r area effect not like ranger/sin/archer/hunter which pick single target.

And again, that's my opinion.
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Post  Doofi/Smoke Mon Dec 05, 2011 5:28 am

well i played hunter and archer and fighter warrior. And i had 1.2k dex on my hunter with 900luc and i had much rec aswell and i have to say it was a very good build and i was missed much and survived always long time. Now on my warr i have 1.4k dex and thats realy enough. I get missed enough. So thaty why i think the nosses are okay cause all use them and at the beginning all are on the same lvl and the stats u have make the difference between the players. Btw i checked on my gm toon some funny stats. U need like 5k luc without many str and u will hit on a full rec orc with 4.4k def hits between 1 and 30k dmg. But these stats are atm not able to reach lol god thanks. But back to the topic. I think it is the best to keep the noss without them u make it to hard for new ppl. And in pvp it is not bad aswell. Btw dont forget ranger get 300 stats just with buffs Smile so the only thing atm wich is needed is the gear upgrade for ranger classes to make it fair.

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Post  ynridr Mon Dec 05, 2011 7:46 am

Well, maybe it's me that have too high expectation with 2,4k dex, or maybe something wrong with the noss, i could be wrong.

Umm, if u mean about 125 luck & 100 dex stats from buff, every class have that kind of skill too, like leadership, bash, concentration for F/W; hard skin, tactical form, abs aura for D/G, etc etc. So yeah, it's stats on gear that matters, not only the def/resist but also the str,dex,rec,luck etc.

Btw, for Russell, i'm still waiting for "Dance of Death" skill for ranger if u have time to fix that. Thanks Very Happy Very Happy
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Post  Venom Mon Dec 05, 2011 9:30 am

ynridr wrote:Well, maybe it's me that have too high expectation with 2,4k dex, or maybe something wrong with the noss, i could be wrong.

Umm, if u mean about 125 luck & 100 dex stats from buff, every class have that kind of skill too, like leadership, bash, concentration for F/W; hard skin, tactical form, abs aura for D/G, etc etc. So yeah, it's stats on gear that matters, not only the def/resist but also the str,dex,rec,luck etc.

Btw, for Russell, i'm still waiting for "Dance of Death" skill for ranger if u have time to fix that. Thanks Very Happy Very Happy

I've got 1800 dex and that'll save me from behemoth 80% of the time.. i got 1.8k str and dex, with 4.3k attack power, for a ranger thats mediocare i think.. bottom line is not every class will be equal... F/W D/G are the best pvping classes.... Rangers/Hunters are for boss taking and priests can do anything and mages well they can do anything but you gotta be good at it..
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Post  Doofi/Smoke Tue Dec 06, 2011 12:19 pm

true ven!

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Post  BoullyKolben Wed Dec 07, 2011 11:07 pm

Aqua wrote:another suggestion is if the defence is going to be lowered, then people will die faster and priests will have less time to heal quickly w/ recovery, so u could decrease the casting time for recovery or you could increase the amount it heals by

Totally agree with you but that never will happend, SK will get new gears ( that mean more DEF ).

+ DEF = slow pvp = boring ( kill Priest / Orc and Def / Guards with DF and UT )

- DEF = Fast pvp = funny ( naked pvp, the full rec / abs dont exist anymore )

That is just my opinion and for that Im agree with Aqua. Ok and the Guards / Def do the pvp slow cuz they have Df UT and other skills for save his asses and dont die and still doing the 10 vs 5.

The pvp becomes boring sometimes in both sides:

Lights: is impossible get a 3 vs 1 ( only I can run, or spend all the attacks in 1 dark but he will use DF /UT when he get like 5 k of hp )

Darks: is boring gang bang every light in 3 vs 1 ( Is too easy, and is boring persuit a light everytime, or wait for pvp cuz light never want pvp cuz they have the idea of what he will get pwned by 3 darks at the same time, and after the light die I will tell him : "nub").

But in naked pvp all change ( We dont give them time to use DF or UT , or run) We will can get kills fast or death fast, ress and go to pvp again.

That was just my big opinion, That is a vision of a War / Fighter cuz that is the only char what I played in all my Shaiya life. ( well Guard too but is boring ). I played in both sides already, I know what happend with lights too. Im a nub =S

This server is the best and dont deserve this class of pvp.
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Post  BoullyKolben Wed Dec 07, 2011 11:16 pm

That was only my opinion, I dont expect nothing to return, I dont find a solution to this So dont take my post seriously.

I just want tell my thoughts about pvp.
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Post  Venom Thu Dec 08, 2011 1:57 am

Boullying wrote:I dont find a solution to this.

unless we have more equal numbers of equal class, i mean fury might have 15 guards and lights 15 fighters, its equal numbers but not equal class, and thats why we STILL lose when lights are equal in numbers, so the idea is that some fury switch, but they don't becuase they wanna keep their huge amount of kills, which is why there could be a possible set up of a KILL TRANSFER too, a donation item or what idk.
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Post  Doofi/Smoke Thu Dec 08, 2011 2:09 am

true thing ven but i think its more time that lights are more deff ö.ö (in my opinion)

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Post  Venom Thu Dec 08, 2011 11:56 am

i'm just giving example.. most common is 10 defs cus i put 2x per group when sorting o.o
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Post  Doofi/Smoke Thu Dec 08, 2011 12:24 pm

yep :p

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